Health

Health, for the Punch Takers
Health is one of the most important melee combat stats. The health level is a requirement for jewelry items. This stat cannot be raised above maximum health and cannot fall below zero, at zero health the player experiences death. A player's health will slowly regenerate over time.

This stat cannot be trained directly, and gains experience equal to damage dealt by melee combat. This is the only melee stat that cannot be stopped from gaining exp, or gain more than the normal controlled exp.

Health is restored by consuming food. Health cannot be restored above the maximum health value, so food will only restore a player to maximum health at most. Food cannot be eaten during battles to restore health, a player must run away first.

Important Facts

 * Health allows a player to wear different levels of jewelry
 * Health regenerates at a rate of 1/minute, allowing players to heal if trapped without food
 * At zero health the player 'dies ' and respawns in dorpat
 * Health in the future may eventually be increased beyond maximum using relics
 * Health cannot be trained directly using stances
 * Magic training gives no health experience
 * Food cannot be consumed to heal during battle